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Silver Mage (Realtime)

Finally got to polish my character during my spare time.
The Character was designed from scratch aiming for a realtime model using PBR materials.

Base Model

Base Model

Turnaround

Turnaround

Turnaround

Wireframe
Polycount is 78,069 Polygons (Staff Included)

Wireframe
Polycount is 78,069 Polygons (Staff Included)

Material List all done in Substance Painter (Normal Map Baked from Zbrush and Xnormal)

Material List all done in Substance Painter (Normal Map Baked from Zbrush and Xnormal)

Concept Art of my Design

Concept Art of my Design